Rushmore Avenue students participate in exciting learning experiences

Carle Place’s Rushmore Avenue students are exploring exciting, hands-on learning experiences that foster problem solving, creativity, and collaboration. From coding challenges to team building exercises, students are developing essential skills throughout their lessons through engaging and meaningful ways.

In Mrs. Tusa's third grade STEM classes, students are focusing an unplugged coding challenge. Using code cards, the students create programs to guide Rosie the dog on her adventure—helping her jump over mud puddles, collect bones and reach her doghouse to win the game. Through this activity, students are mastering fundamental computer science concepts such as programming, code, sequencing, debugging, loops, functions and conditional statements while demonstrating teamwork and creativity.

Mr. Badaracco and Ms. Mandart introduced students to the Building Thinking Classroom technique, where students randomly select cards to form groups and work together to solve thought-provoking problems on whiteboards. With only one person holding the marker at a time, students actively discuss strategies and collaborate to find solutions, developing critical thinking and teamwork skills.

As Rushmore Avenue students continue to explore new concepts through interactive experiences, they are developing essential skills which are important beyond the classroom.

Carle Place students learning computer science concepts.Carle Place students learning computer science concepts.Carle Place students learning computer science concepts.Carle Place students learning computer science concepts.